Feb 25, 2008, 09:10 PM // 21:10
|
#21
|
Lion's Arch Merchant
Join Date: Dec 2007
Guild: Nite
Profession: A/D
|
/signed
Seems like Anet has something against obesity :O
|
|
|
Feb 25, 2008, 09:24 PM // 21:24
|
#22
|
Jungle Guide
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
|
Haha yeah, and move speed could be proportional to weight
|
|
|
Feb 25, 2008, 09:25 PM // 21:25
|
#23
|
Wilds Pathfinder
Join Date: Oct 2007
Location: :D:D
Profession: D/W
|
Quote:
Originally Posted by Antheus
Here's a mental image:
300lb Cynn, belly dancing.....
|
There..is...no..God
|
|
|
Feb 25, 2008, 09:38 PM // 21:38
|
#24
|
Krytan Explorer
Join Date: Feb 2007
Guild: Aatxe Pirates [YaRR]
Profession: A/
|
/signed
It represents America.
|
|
|
Feb 25, 2008, 09:47 PM // 21:47
|
#25
|
Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
|
We should make a petition for other customizable things, like Parkinson's, or Downs Syndrome.
|
|
|
Feb 25, 2008, 10:10 PM // 22:10
|
#26
|
Hall Hero
Join Date: Aug 2005
Profession: E/
|
/notsigned
You'd have to redesign every single armor set in the game.
Armor doesn't just cover people's skin in this game. It replaces a persons body. GW's character models are like giant lego blocks. They just stick five pieces together to make you (well 6, the face is the only thing that is preserved when you place an armor peice on the head). You can notice this with all sorts of armors. For example, change your chest piece around and you can notice your female rt getting more busty, more skinny, or more curvy, depending on what armor you put on them.
|
|
|
Feb 25, 2008, 10:23 PM // 22:23
|
#27
|
Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
|
lol That would be funny. Yes I'd like to have the option of choosing body type as well as height. It would make characters more unique. /signed
|
|
|
Feb 25, 2008, 10:35 PM // 22:35
|
#28
|
Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
|
/notsigned
I'd rather have ANet let us choose from 3 predefined genotypes. Adding a fat slider could screw up how the textures look. If I remember, the height slider also expands your character in the X and Z dimensions a little as well to keep them in proportion.
|
|
|
Feb 25, 2008, 10:54 PM // 22:54
|
#29
|
Hustler
Join Date: Nov 2006
Location: in between GW2 servers
Profession: Mo/
|
/not signed I see enough enormous walking tubs of cellulite of all kinds here in New York City. Approximately 20 per minute. That really adds up! Really don't need to see more in a game of all places. The fat male warriors are enough.
|
|
|
Feb 25, 2008, 11:12 PM // 23:12
|
#30
|
Krytan Explorer
Join Date: Oct 2006
Location: The Netherlands
Guild: retired from gw [agro] still ftw
Profession: W/
|
i would like to see more possibilities in the build of a character..
But if i want to see fat people ill go to america
|
|
|
Feb 25, 2008, 11:35 PM // 23:35
|
#31
|
Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
|
This thread has some epic moments in it.
But no, I don't think I need fatter/skinnier characters in this game. Want fat? Go to McDonalds. Want bones? Watch skating.
|
|
|
Feb 26, 2008, 01:17 AM // 01:17
|
#32
|
Krytan Explorer
Join Date: Oct 2005
Location: Canada Eh!
Guild: Test
Profession: Mo/E
|
Quote:
Originally Posted by cerb
When you make a character you can choose its height with a "scroll" bar... but what about setting his weight too? I want a fat monk!
|
Isn't Norgu enough?
:P
|
|
|
Feb 26, 2008, 01:21 AM // 01:21
|
#33
|
Lion's Arch Merchant
Join Date: Jul 2006
Profession: Me/Mo
|
/signed
Having a 500+lb sin in exotic armor shadowstepping to you makes for some fun times.
|
|
|
Feb 26, 2008, 01:27 AM // 01:27
|
#34
|
Desert Nomad
Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
Profession: E/Mo
|
/signed
It'd be incredibly funny, but I'm not sure how it would work out for armor and designs and stuff. Maybe for GW2?
|
|
|
Feb 26, 2008, 01:31 AM // 01:31
|
#35
|
Lion's Arch Merchant
Join Date: Jun 2007
Profession: W/Mo
|
i personally dont want 50 fat ass warriors sync dancing in LA
/notsigned
|
|
|
Feb 26, 2008, 01:34 AM // 01:34
|
#36
|
Forge Runner
Join Date: Oct 2005
Profession: W/
|
STOP America bashing
We know you are jealous. Thank you.
|
|
|
Feb 26, 2008, 01:40 AM // 01:40
|
#37
|
Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
|
Wont happen, at least not in GW1. 3D Models need to be modeled knowing that they would have to be capable of being stretched to appear to have different weight in advance for it to work out without some very messed up geometry. Stretching the vertexes without already having extra poly's around to accommodate the spherification would result in the skin textures looking stretched and the models looking anatomically incorrect.
Unless your asking Anet to spend mass time remodeling and re-rigging all the base character models....
/Unsigned.
|
|
|
Feb 26, 2008, 08:19 AM // 08:19
|
#38
|
Wilds Pathfinder
Join Date: Nov 2005
Location: Australia
|
/not signed
but part of me REALLY want to see an obese assassin shadowstep and pwn someone.
Last edited by Buzzer; Feb 26, 2008 at 09:28 AM // 09:28..
|
|
|
Feb 26, 2008, 08:44 AM // 08:44
|
#39
|
Ascalonian Squire
Join Date: Jan 2008
Location: Oregon, USA
Guild: Priests of Eris [PoE]
Profession: R/
|
First, I am fully in support of more customization options. Not so much fat characters for the sake of fat characters, but the option to choose your body type would be very welcome. I loved the SWG character generator when I played it years ago - sliders for all the major body parts (except the rump!), including facial features. It really allowed for you to make the character you pictured in your head. Of course, even with all the options available, the game still ended up with a population breakdown something like: 47% skinny blondes, 47% musclebound bros with spiked hair and 6% all 6 million other combinations combined.
Anyway, it's also worth remembering that any change to character body choices would require a lot of extra work from the item side of the design as well. All of the armor and weapons in the game would have to be reviewed, and possibly reworked, to ensure there aren't any clipping / scaling issues with the new character models. Given that, I'd rather see this as a feature in GW2, where all the armor and weapons can be programmed properly from the start for varying character body types.
|
|
|
Feb 26, 2008, 08:53 AM // 08:53
|
#40
|
Jungle Guide
|
I think 3 or so basic body types would suffice; thin, average, and large. Certain extremes shouldn't be included; this is a game about adventure & fantasy. We don't need morbidly obese characters. It may be funny, but it'd be more immersion breaking.
Other than basic body type, you could also have muscular and smooth options; so thin and muscular would get you a Bruce Lee look, while large and smooth might get you someone fatter looking...
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 06:42 PM // 18:42.
|